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Commit Date  
[r9961] by roguestar191

Fixed weird infinate constructor loop in command processor. Sped up rendertext's conoutf (And added a mutex). New networking module to connect to a bare-bones mmorpg server. Hopefully a step twoards mmorpg vegastrike.

2005-10-19 10:37:45 Tree
[r9960] by hellcatv

compile fix

2005-10-19 08:22:52 Tree
[r9959] by hellcatv

works in vc7 maybe

2005-10-19 08:03:58 Tree
[r9958] by hellcatv

fixed compile link error

2005-10-19 05:53:14 Tree
[r9957] by balloyd1

Sets mutable map as forced selection for Windows only. Removes erroneous insert definitions from key_mutable_set file. Reversed HellCatV's edit from a few minutes earlier. :)

2005-10-19 02:31:29 Tree
[r9956] by hellcatv

vdu fix for all platforms (sillly

2005-10-19 01:44:23 Tree
[r9955] by hellcatv

fixed visual C++ errors

2005-10-19 01:40:31 Tree
[r9954] by --none--

This commit was manufactured by cvs2svn to create tag
'after_klauss_preogre'.

2005-10-18 19:50:03 Tree
[r9953] by klaussfreire

1) New physics stuff - independent subunit scheduling. Lots of caveats... mainly, units with subunit scheduling must have constant priority (high or low, whatever, but constant), or hell rises.
2) Deprecating Mesh::DrawNow()
3) Rendering loop optimizations
4) Turret wiggle fix (hopefully)

Hm... must be something else... but too much code to browse for changes, and too bad memory to remember

2005-10-18 19:50:03 Tree
[r9952] by klaussfreire

Fixed music glitches.

2005-10-18 19:45:17 Tree
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