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Commit Date  
[r9948] by klaussfreire

Fixed a few graphics glitches with SPEC fov-link.

2005-10-18 19:41:29 Tree
[r9947] by klaussfreire

Minor optimizations

2005-10-18 19:41:05 Tree
[r9946] by klaussfreire

Shieldless units stuff

2005-10-18 19:40:04 Tree
[r9945] by klaussfreire

Some useful UnitCollection stuff

2005-10-18 19:37:53 Tree
[r9944] by klaussfreire

Bolt pseudo-motion-blur

2005-10-18 19:36:18 Tree
[r9943] by klaussfreire

Scooping tractor beam.

2005-10-18 19:35:14 Tree
[r9942] by klaussfreire

Shieldless units stuff

2005-10-18 19:33:33 Tree
[r9941] by klaussfreire

Minor optimizations

2005-10-18 19:31:39 Tree
[r9940] by klaussfreire

New physics stuff - independent subunit scheduling. Lots of caveats... mainly, units with subunit scheduling must have constant priority (high or low, whatever, but constant), or hell rises.

2005-10-18 19:30:39 Tree
[r9939] by klaussfreire

TurretFAW fix (by fixing choosetargets)
There's a potential performance problem, with subunits of subunits.
Will fix that later.

2005-10-18 19:26:44 Tree
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