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Commit Date  
[r9943] by klaussfreire

Scooping tractor beam.

2005-10-18 19:35:14 Tree
[r9942] by klaussfreire

Shieldless units stuff

2005-10-18 19:33:33 Tree
[r9941] by klaussfreire

Minor optimizations

2005-10-18 19:31:39 Tree
[r9940] by klaussfreire

New physics stuff - independent subunit scheduling. Lots of caveats... mainly, units with subunit scheduling must have constant priority (high or low, whatever, but constant), or hell rises.

2005-10-18 19:30:39 Tree
[r9939] by klaussfreire

TurretFAW fix (by fixing choosetargets)
There's a potential performance problem, with subunits of subunits.
Will fix that later.

2005-10-18 19:26:44 Tree
[r9938] by klaussfreire

Minor optimizations

2005-10-18 19:24:54 Tree
[r9937] by klaussfreire

Inlining optimization.
Somehow, specifying it explicitly, some that wouldn't get inlined, do get inlined.

2005-10-18 18:56:49 Tree
[r9936] by klaussfreire

Propper fix for the "unified shield facings" problem.

2005-10-18 18:55:00 Tree
[r9935] by klaussfreire

New particle stuff.
Was going to get better... but not with Ogre coming.

2005-10-18 18:50:57 Tree
[r9934] by klaussfreire

Minor optimizations

2005-10-18 18:49:49 Tree
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