fire doesnt wait reaction times beyond sim atom
fixed return type typo in function declaration for setNewTime
more nuanced priority function that accounts for ships specing to other ships
added priority function in unit_util_generic.cpp
interpolation corrected for nonuniform physics frames
some minor changes, Overdrive energy, Dostoevsky weapons
added new priority during drawing:
Fixed Digital hatswitch bug #1250785.
Added pause key and F13-F15
gcc4 fix: pk3_extracted_file made public so VSImage can see it