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Commit Date  
[r950] by hellcatv

added cumulative_velocity to fix all those AI scripts that would assume only local and not cumulative velocity for current speed in a turret

2001-10-26 17:14:09 Tree
[r949] by hellcatv

changes changelog

2001-10-26 09:38:19 Tree
[r948] by hellcatv

increased speed of seeing whether an object was huge (now it does floating point math so it doesn't spill over)
allowed playing songs to be deleted

2001-10-26 09:36:58 Tree
[r947] by hellcatv

found a nice loopable free engine sound

2001-10-26 09:00:41 Tree
[r946] by hellcatv

explosions are now officially beautiful

2001-10-26 08:19:06 Tree
[r945] by hellcatv

added explosion curtesy of H.E. day to constructed and 'filmed' the explosion!!!

2001-10-26 07:22:49 Tree
[r944] by hellcatv

These sounds have been copyrighted by Tobias and have been donated by him for the use of Vegastrike! Go Tobias!!!

2001-10-26 06:08:42 Tree
[r943] by hellcatv

added local lights to system (this was v. tricky!)
added a bunch of default values

2001-10-26 05:06:37 Tree
[r942] by hellcatv

modified defaults in VS_config and modified star systems

2001-10-26 05:06:08 Tree
[r941] by alexannika

preliminary orders, not used yet

2001-10-25 Alexander Rawass <alexannika@...>

* implemented orders in mission file (preliminary)
* wrote stuff to use it in createObjects(), but could not be used properly

2001-10-26 03:50:30 Tree
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