| Commit | Date | |
|---|---|---|
| 2004-08-24 04:25:50 | Tree | |
| 2004-08-24 01:49:38 | Tree | |
| 2004-08-23 20:56:03 | Tree | |
|
[r8406]
by
hellcatv
fixed loading ships then saving bug. fixed credits remaining at their old value after you load bug. now mission cargo stays with active ship |
2004-08-23 07:53:17 | Tree |
|
[r8405]
by
ace123
made it so that "A." means DO NOT switch target...even if someoen appeases you :-P made mission cargo in red for basecomputers!!! |
2004-08-22 06:58:19 | Tree |
| 2004-08-20 09:24:30 | Tree | |
|
[r8403]
by
ace123
Made go_to_adjacent_systems.py use the new float visited_ variable instead of the string one. Fixed for loop with float in ship_upgrades |
2004-08-20 09:08:27 | Tree |
|
[r8402]
by
ace123
Changed visited_ save game variable to a float save data nstead of string so quests and campaigns can use it. |
2004-08-20 09:07:20 | Tree |
| 2004-08-20 00:03:01 | Tree | |
|
[r8400]
by
dandandaman
updated CFixer class to work with new sprite loading system, made jenek work with new RootNode useage, added jenek back as active fixer |
2004-08-19 10:46:24 | Tree |