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Commit Date  
[r8401] by hellcatv

A. didnt work...and also set leaders fg to null

2004-08-20 00:03:01 Tree
[r8400] by dandandaman

updated CFixer class to work with new sprite loading system, made jenek work with new RootNode useage, added jenek back as active fixer

2004-08-19 10:46:24 Tree
[r8399] by dandandaman

new example, undated conversation class .... slightly easier to do interesting stuff with ;-)

2004-08-18 10:30:39 Tree
[r8398] by hellcatv

went someplace sig ... changed bounty to have multiple text...changed defend to have multiple waves

2004-08-18 09:18:48 Tree
[r8397] by hellcatv

bounty forces you to hunt your target down

2004-08-18 07:32:27 Tree
[r8396] by hellcatv

made control type nonstatic

2004-08-18 06:44:16 Tree
[r8395] by hellcatv

fixed initialization of cur_room to be zer0

2004-08-18 06:16:01 Tree
[r8394] by ace123

ifixed enqueue:wq

2004-08-18 04:46:01 Tree
[r8393] by ace123

Added Base.[Enqueue]MessageToRoom(room,message) to allow a message to appear in a different room as soon as you walk there.

2004-08-17 09:26:53 Tree
[r8392] by ace123

Made it save automatically if the save game does not exist so that the load funciton works if the user hasn't saved yet.

2004-08-16 07:01:08 Tree
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