| Commit | Date | |
|---|---|---|
| 2004-08-20 00:03:01 | Tree | |
|
[r8400]
by
dandandaman
updated CFixer class to work with new sprite loading system, made jenek work with new RootNode useage, added jenek back as active fixer |
2004-08-19 10:46:24 | Tree |
|
[r8399]
by
dandandaman
new example, undated conversation class .... slightly easier to do interesting stuff with ;-) |
2004-08-18 10:30:39 | Tree |
|
[r8398]
by
hellcatv
went someplace sig ... changed bounty to have multiple text...changed defend to have multiple waves |
2004-08-18 09:18:48 | Tree |
| 2004-08-18 07:32:27 | Tree | |
| 2004-08-18 06:44:16 | Tree | |
| 2004-08-18 06:16:01 | Tree | |
| 2004-08-18 04:46:01 | Tree | |
|
[r8393]
by
ace123
Added Base.[Enqueue]MessageToRoom(room,message) to allow a message to appear in a different room as soon as you walk there. |
2004-08-17 09:26:53 | Tree |
|
[r8392]
by
ace123
Made it save automatically if the save game does not exist so that the load funciton works if the user hasn't saved yet. |
2004-08-16 07:01:08 | Tree |