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Commit Date  
[r6438] by hellcatv

privaaaat

2003-07-13 01:03:08 Tree
[r6437] by ace123

Added colliding with obstacles

2003-07-13 00:49:55 Tree
[r6436] by hellcatv

fixed ye olde collisions so that the mesh stretches with speed

2003-07-13 00:39:35 Tree
[r6435] by ace123

Added colliding with obstacles

2003-07-12 19:02:21 Tree
[r6434] by dandandaman

fixed a partial problem with eraseNewsItem

2003-07-12 04:14:37 Tree
[r6433] by dandandaman

bug bug bug bug

2003-07-12 02:41:51 Tree
[r6432] by griwodz

- added optional threading for networking, recv only so far
- replaced use of micro_sleep() with _sock_set.waste_time() for
the non-threaded case

2003-07-11 20:24:00 Tree
[r6431] by griwodz

removed define VSNET_DEBUG

2003-07-11 14:43:22 Tree
[r6430] by griwodz

- changed the #parameters in checkMsg

2003-07-11 14:15:25 Tree
[r6429] by griwodz

- added initial thread version (POSIX)
- removed CMD_ACK for now as we want to solve it in vsnet_socketudp
- removed useless checkMsg parameter
- using PacketMem queue in UDP (currently broken)

2003-07-11 14:11:42 Tree
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