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Commit Date  
[r6356] by hellcatv

fixed typename problem

2003-07-07 05:41:22 Tree
[r6355] by ace123

Added key_mutable_set test program to fix the segfault.

2003-07-07 05:33:44 Tree
[r6354] by ace123

Segfault in key_mutable_set.h

2003-07-07 03:32:03 Tree
[r6353] by hellcatv

fixed the array overrun problem

2003-07-07 03:25:03 Tree
[r6352] by hellcatv

fixed a few delete/free mismatches

2003-07-07 03:24:42 Tree
[r6351] by ace123

Colliding now works completely!
I now even check for bolt collisions and they also work.

2003-07-07 01:27:24 Tree
[r6350] by ace123

Test finished with on average 0 extra collisions a frame and on average 0 MISSED collissions a frame. There were 0 extra collisions and 0 missed collisions in 695 different setups.

2003-07-06 21:44:50 Tree
[r6349] by ace123

Added projects

2003-07-06 19:46:14 Tree
[r6348] by griwodz

- Default is now to ignore the network section of the config file,
use --net to switch it on.

2003-07-06 18:51:44 Tree
[r6347] by griwodz

- Replaced VsnetSocketBase::watch with registration at socket creation
time.
- Replaced __LINE__ #ifdefs with a PSEUDO__LINE__ macro. However, M$
documentation says that VC++ has __LINE__. What's wrong in the first
place?
- Caught a crash when two clients are connected and one leaves. Doesn't
work anyway, but crashes no longer.
- Base class VsnetSocketBase for both ServerSockets and VsnetSockets.

2003-07-06 18:49:19 Tree
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