| Commit | Date | |
|---|---|---|
| 2003-05-05 00:01:59 | Tree | |
| 2003-05-04 20:07:02 | Tree | |
|
[r5699]
by
ace123
added dynamic missions so that they are read from the save game variable instead of the cargo list, only if the cargo/missions_from_cargolist variable is false |
2003-05-04 20:02:18 | Tree |
|
[r5698]
by
ace123
added dynamic missions so that they are read from the save game variable instead of the cargo list, only if the cargo/missions_from_cargolist variable is false |
2003-05-04 20:00:46 | Tree |
|
[r5697]
by
ace123
fixed the scaling float to be a scaling Vector instead int when calling the Mesh constructor (compile error) |
2003-05-01 04:19:47 | Tree |
| 2003-05-01 04:13:56 | Tree | |
|
[r5695]
by
hellcatv
made it so that meshes take a vector, not an int... |
2003-04-30 02:42:23 | Tree |
| 2003-04-27 08:05:55 | Tree | |
| 2003-04-27 08:02:31 | Tree | |
| 2003-04-27 00:04:08 | Tree |