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Commit Date  
[r5701] by hellcatv

fixed some issues with random encounters

2003-05-05 00:01:59 Tree
[r5700] by ace123

fixed some wierd VC++ 6.0 compiler errors with boost 1.2.9

2003-05-04 20:07:02 Tree
[r5699] by ace123

added dynamic missions so that they are read from the save game variable instead of the cargo list, only if the cargo/missions_from_cargolist variable is false

2003-05-04 20:02:18 Tree
[r5698] by ace123

added dynamic missions so that they are read from the save game variable instead of the cargo list, only if the cargo/missions_from_cargolist variable is false

2003-05-04 20:00:46 Tree
[r5697] by ace123

fixed the scaling float to be a scaling Vector instead int when calling the Mesh constructor (compile error)

2003-05-01 04:19:47 Tree
[r5696] by ace123

fixing compile errors

2003-05-01 04:13:56 Tree
[r5695] by hellcatv

made it so that meshes take a vector, not an int...
made it so that ships go out of warping near but not on a warp point

2003-04-30 02:42:23 Tree
[r5694] by hellcatv

switched around 4th and 3rd pass

2003-04-27 08:05:55 Tree
[r5693] by hellcatv

made our good friend the damage layer of the ship

2003-04-27 08:02:31 Tree
[r5692] by hellcatv

made system takeover possible :-)

2003-04-27 00:04:08 Tree
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