[go: up one dir, main page]

Menu

Code Commit Log


Commit Date  
[r5698] by ace123

added dynamic missions so that they are read from the save game variable instead of the cargo list, only if the cargo/missions_from_cargolist variable is false

2003-05-04 20:00:46 Tree
[r5697] by ace123

fixed the scaling float to be a scaling Vector instead int when calling the Mesh constructor (compile error)

2003-05-01 04:19:47 Tree
[r5696] by ace123

fixing compile errors

2003-05-01 04:13:56 Tree
[r5695] by hellcatv

made it so that meshes take a vector, not an int...
made it so that ships go out of warping near but not on a warp point

2003-04-30 02:42:23 Tree
[r5694] by hellcatv

switched around 4th and 3rd pass

2003-04-27 08:05:55 Tree
[r5693] by hellcatv

made our good friend the damage layer of the ship

2003-04-27 08:02:31 Tree
[r5692] by hellcatv

made system takeover possible :-)

2003-04-27 00:04:08 Tree
[r5691] by hellcatv

made it so that glows don't show up on split mesh

2003-04-25 23:25:31 Tree
[r5690] by hellcatv

fixed up the defaults

2003-04-25 21:08:41 Tree
[r5689] by hellcatv

made it so particles spew out just about everywhere, not just engines

2003-04-25 20:41:15 Tree
Older >