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Code Commit Log


Commit Date  
[r5693] by hellcatv

made our good friend the damage layer of the ship

2003-04-27 08:02:31 Tree
[r5692] by hellcatv

made system takeover possible :-)

2003-04-27 00:04:08 Tree
[r5691] by hellcatv

made it so that glows don't show up on split mesh

2003-04-25 23:25:31 Tree
[r5690] by hellcatv

fixed up the defaults

2003-04-25 21:08:41 Tree
[r5689] by hellcatv

made it so particles spew out just about everywhere, not just engines

2003-04-25 20:41:15 Tree
[r5688] by hellcatv

fixed the aliasing of floating point nubmer bug (made it a double like lin_time)

2003-04-25 08:51:17 Tree
[r5687] by hellcatv

added this cool glow-flicker effect

2003-04-25 08:47:30 Tree
[r5686] by hellcatv

made things flicker :-) made beams be able to stretch

2003-04-24 20:22:06 Tree
[r5685] by hellcatv

made beam fade in and out properly

2003-04-24 06:30:11 Tree
[r5684] by hellcatv

fixed some issues with the .py files
added siege cpaability

2003-04-24 02:38:53 Tree
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