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Commit Date  
[r5689] by hellcatv

made it so particles spew out just about everywhere, not just engines

2003-04-25 20:41:15 Tree
[r5688] by hellcatv

fixed the aliasing of floating point nubmer bug (made it a double like lin_time)

2003-04-25 08:51:17 Tree
[r5687] by hellcatv

added this cool glow-flicker effect

2003-04-25 08:47:30 Tree
[r5686] by hellcatv

made things flicker :-) made beams be able to stretch

2003-04-24 20:22:06 Tree
[r5685] by hellcatv

made beam fade in and out properly

2003-04-24 06:30:11 Tree
[r5684] by hellcatv

fixed some issues with the .py files
added siege cpaability

2003-04-24 02:38:53 Tree
[r5683] by hellcatv

made sure that glows were not solid :-)

2003-04-24 02:24:12 Tree
[r5682] by hellcatv

fixed VC++ braindeadity

2003-04-23 06:00:44 Tree
[r5681] by hellcatv

added the look for trouble stuff

2003-04-22 23:45:04 Tree
[r5680] by ace123

added some big_bartender*.spr files that I found in another data dir.

2003-04-22 23:36:54 Tree
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