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Commit Date  
[r5479] by hellcatv

added jumping crash mission

2003-03-20 23:06:15 Tree
[r5478] by hellcatv

tested for unit being alive

2003-03-20 20:13:07 Tree
[r5477] by hellcatv

warpto

2003-03-20 10:41:36 Tree
[r5476] by hellcatv

dded the warp to things so that the AI would intelligently use the warpto commands to make it to so
mepalce far

made it so that if the AI doesn't have the energy to jump they can get cheated unless theyh don't ha
ve a jumpo drive
fixed env map gent for our good bmp env maps :-)
fixed navigation t force jump if jump takes too long

2003-03-20 09:38:42 Tree
[r5475] by hellcatv

fixed maxwarpenergy bug

2003-03-20 01:53:46 Tree
[r5474] by hellcatv

tired to fix up the unit collisions to be more accurate: failed... made energy recharge upon dock

2003-03-19 22:35:27 Tree
[r5473] by mamiyaotaru

Target cross for turrets' target. also fix for game_speed_lying (parse_bool)

2003-03-19 22:11:15 Tree
[r5472] by hellcatv

fixed missile problems... added savegame features to save packed strings that may have spaces, etc

2003-03-19 10:15:25 Tree
[r5471] by hellcatv

oops forgot tocommit gauge

2003-03-19 09:44:37 Tree
[r5470] by hellcatv

added a test

2003-03-19 05:31:41 Tree
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