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Commit Date  
[r2551] by ace123

got it to actually run!

2002-04-07 23:10:12 Tree
[r2550] by hellcatv

modifeid this mission to have new param

2002-04-07 22:22:31 Tree
[r2549] by hellcatv

cleaned up bounty mission
made it so if jump points were quirkily named it would be ok
made it so the bad guy might not run

2002-04-07 22:22:11 Tree
[r2548] by hellcatv

total war is easier on system resources....
cargo mission deletes stuff
bounty mission deletes stuff
faction ships has some merchant ships
go somewhere significant deletes stuff
patrol system is a new mission...

2002-04-07 21:29:52 Tree
[r2547] by --none--

This commit was manufactured by cvs2svn to create tag
'UnitCollectionCollideTable'.

2002-04-07 20:35:15 Tree
[r2546] by hellcatv

changed collide table to use unit collections (safer)

2002-04-07 20:35:15 Tree
[r2545] by hellcatv

added the wayfarer...low level cargo ship

2002-04-07 06:22:57 Tree
[r2544] by hellcatv

added the beholder...an unknown--and powerful ship

2002-04-07 06:22:35 Tree
[r2543] by --none--

This commit was manufactured by cvs2svn to create tag
'AfterBeamsUnitStarSystemAndCollectionModified'.

2002-04-07 06:11:58 Tree
[r2542] by hellcatv

Added activeStarSystemFor unit
* Removed beams from collide table...now they only query it (removes lots of clutter)
* Fixed collections so multiple collections can run through the queue at any given time
* Only allowed units to target starships in their star system (target jump point if starship is in adjacent star system)

2002-04-07 06:11:58 Tree
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