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Commit Date  
[r1409] by hellcatv

added png write functions so that the light gent can spew out .png's

2002-01-01 02:30:07 Tree
[r1408] by hellcatv

made them into .png's

2002-01-01 02:28:05 Tree
[r1407] by hellcatv

modified quaternions to have QFLOATS instead of floats....QFLOAT may be either a float or a double

2001-12-31 11:13:53 Tree
[r1406] by --none--

This commit was manufactured by cvs2svn to create tag
'position_matrix_hack'.

2001-12-31 05:25:27 Tree
[r1405] by hellcatv

added a very in-depth matrix change.... so that camera position is sent in separate from the rest of the view matrix and things aren't inverted twice...
doesn't solve the problem with jerkiness... IMHO it's an AI thing...

2001-12-31 05:25:27 Tree
[r1404] by --none--

This commit was manufactured by cvs2svn to create tag
'no_position_matrix_hack'.

2001-12-31 03:09:04 Tree
[r1403] by alexannika

more _order and _unit callbacks

2001-12-30 Alexander Rawass <alexannika@...>

* added more Orders to the _order callback
* made AImissionScript a subclass of FlyByWire
* added FlyByWire-Callbacks to the _order callbacks
* added more callbacks to _unit

2001-12-31 03:09:04 Tree
[r1402] by alexannika

missionscript switches between ais/orders

2001-12-29 Alexander Rawass <alexannika@...>

* 'fixed' aggressive.cpp
it now uses it's own suborders, instead of the units orders

2001-12-30 03:14:28 Tree
[r1401] by hellcatv

here is a revised sthing

2001-12-29 23:30:51 Tree
[r1400] by alexannika

first ai works with new scripting

2001-12-28 Alexander Rawass <alexannika@...>

* the first ai works now with new scripting
* improved vdu/messages

2001-12-29 01:56:36 Tree
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