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Commit Date  
[r13345] by klaussfreire

Decrease direct lighting contrast for mars.
Latest MRO data suggests so.

2012-03-28 02:38:11 Tree
[r13344] by klaussfreire

Fixed references to Commerce_Center

2012-03-27 04:34:40 Tree
[r13343] by klaussfreire

Mars textures for the new techniques

2012-03-26 01:30:32 Tree
[r13342] by klaussfreire

Proper support for disabling vegaserver when building in cmake

2012-03-26 00:50:49 Tree
[r13341] by klaussfreire

Mars techniques, which is earth but with a thinner atmosphere

2012-03-26 00:45:17 Tree
[r13340] by klaussfreire

Mars textures:
- Albedo and normal map by John Van Vliet - Celestia Moderlode
- Elevation map by NASA USGS
- Cloud map by Bob Hedgewood - Celestia Moderlode

2012-03-26 00:41:31 Tree
[r13339] by pheonixstorm

Cleaned up some more files under ai and scripting.

2012-03-24 20:15:33 Tree
[r13338] by klaussfreire

Heightmap-enabled textures for neptune and uranus

2012-03-22 02:45:28 Tree
[r13337] by klaussfreire

Higher poly planets in higher detail levels - better fit for new mid-range shaders that balance vertex and pixel airthmetic.

2012-03-22 01:57:59 Tree
[r13336] by klaussfreire

New gas giant shaders for Uranus and Neptune (still needs a texture update that will come in shortly)

2012-03-22 01:49:59 Tree
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