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Commit Date  
[r13342] by klaussfreire

Proper support for disabling vegaserver when building in cmake

2012-03-26 00:50:49 Tree
[r13341] by klaussfreire

Mars techniques, which is earth but with a thinner atmosphere

2012-03-26 00:45:17 Tree
[r13340] by klaussfreire

Mars textures:
- Albedo and normal map by John Van Vliet - Celestia Moderlode
- Elevation map by NASA USGS
- Cloud map by Bob Hedgewood - Celestia Moderlode

2012-03-26 00:41:31 Tree
[r13339] by pheonixstorm

Cleaned up some more files under ai and scripting.

2012-03-24 20:15:33 Tree
[r13338] by klaussfreire

Heightmap-enabled textures for neptune and uranus

2012-03-22 02:45:28 Tree
[r13337] by klaussfreire

Higher poly planets in higher detail levels - better fit for new mid-range shaders that balance vertex and pixel airthmetic.

2012-03-22 01:57:59 Tree
[r13336] by klaussfreire

New gas giant shaders for Uranus and Neptune (still needs a texture update that will come in shortly)

2012-03-22 01:49:59 Tree
[r13335] by klaussfreire

Heightmaps for neptune and uranus in masters (soon in data)

2012-03-22 01:47:33 Tree
[r13334] by klaussfreire

Updated masters with gas giant heightmaps

2012-03-19 23:54:18 Tree
[r13333] by pheonixstorm

Removal of dead and commented out code. Process incomplete for the moment. Still have a lot left. win32 does compile with non errors. Has not been playtested though.

2012-03-19 08:20:14 Tree
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