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Commit Date  
[r13300] by klaussfreire

Normal map for Medical

2012-01-16 00:45:58 Tree
[r13299] by klaussfreire

Normalmap for Relay

2012-01-14 23:03:02 Tree
[r13298] by klaussfreire

Normal map for Fighter_Barracks

2012-01-14 06:33:52 Tree
[r13297] by klaussfreire

Mining base normal maps

2012-01-13 04:11:28 Tree
[r13296] by klaussfreire

Issue #3191110: Damage4 semantic for techniques, to match
engine-supplied uniform types with shader-expected ones.
Some drivers don't work all so well with scalar uniforms,
but we leave the support in case things improve.

2012-01-07 02:38:49 Tree
[r13295] by klaussfreire

rante -> xrange nobrainer

2012-01-06 04:29:58 Tree
[r13294] by klaussfreire

Make sure rescue missions send you to dock at a base.
Ships sometimes... escape. Chasing them is not the point of a rescue
mission.

2012-01-06 04:29:21 Tree
[r13293] by klaussfreire

Issue #3199009 part 1: make full screen the default.

2012-01-06 04:27:27 Tree
[r13292] by klaussfreire

Patch #2121764 by mat007: missing isxmesh guard on bfxm->xmesh
conversion would produce bogus output on bfxm->something else if
animations are in use.

2012-01-06 04:11:32 Tree
[r13291] by klaussfreire

Fixed normals, added normalmap for Civilian Asteroid Shipyard

2012-01-05 04:41:43 Tree
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