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Commit Date  
[r13294] by klaussfreire

Make sure rescue missions send you to dock at a base.
Ships sometimes... escape. Chasing them is not the point of a rescue
mission.

2012-01-06 04:29:21 Tree
[r13293] by klaussfreire

Issue #3199009 part 1: make full screen the default.

2012-01-06 04:27:27 Tree
[r13292] by klaussfreire

Patch #2121764 by mat007: missing isxmesh guard on bfxm->xmesh
conversion would produce bogus output on bfxm->something else if
animations are in use.

2012-01-06 04:11:32 Tree
[r13291] by klaussfreire

Fixed normals, added normalmap for Civilian Asteroid Shipyard

2012-01-05 04:41:43 Tree
[r13290] by klaussfreire

Fix normals for Rlaan Fighter Barracks. Again.

2012-01-04 02:57:02 Tree
[r13289] by klaussfreire

Fix normals for Bell

2012-01-03 05:58:36 Tree
[r13288] by klaussfreire

Fix normals and add specmap+normalmap to Jackal

2012-01-03 05:31:17 Tree
[r13287] by klaussfreire

Fix normals for Vendetta

2012-01-03 04:01:23 Tree
[r13286] by klaussfreire

Fix build issue with vegaserver and recent commit: split flykeyboard in
generic, server and client parts, so that the autopilot (which is part
of the server) can call it in a server context (no keyboard input)

2012-01-02 19:56:27 Tree
[r13285] by klaussfreire

Issue #3325181: autodocker makes ship crash if it aborts mid-docking.
Fix: make it set full stop when aborting

2012-01-01 23:38:45 Tree
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