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Commit Date  
[r13293] by klaussfreire

Issue #3199009 part 1: make full screen the default.

2012-01-06 04:27:27 Tree
[r13292] by klaussfreire

Patch #2121764 by mat007: missing isxmesh guard on bfxm->xmesh
conversion would produce bogus output on bfxm->something else if
animations are in use.

2012-01-06 04:11:32 Tree
[r13291] by klaussfreire

Fixed normals, added normalmap for Civilian Asteroid Shipyard

2012-01-05 04:41:43 Tree
[r13290] by klaussfreire

Fix normals for Rlaan Fighter Barracks. Again.

2012-01-04 02:57:02 Tree
[r13289] by klaussfreire

Fix normals for Bell

2012-01-03 05:58:36 Tree
[r13288] by klaussfreire

Fix normals and add specmap+normalmap to Jackal

2012-01-03 05:31:17 Tree
[r13287] by klaussfreire

Fix normals for Vendetta

2012-01-03 04:01:23 Tree
[r13286] by klaussfreire

Fix build issue with vegaserver and recent commit: split flykeyboard in
generic, server and client parts, so that the autopilot (which is part
of the server) can call it in a server context (no keyboard input)

2012-01-02 19:56:27 Tree
[r13285] by klaussfreire

Issue #3325181: autodocker makes ship crash if it aborts mid-docking.
Fix: make it set full stop when aborting

2012-01-01 23:38:45 Tree
[r13284] by klaussfreire

Issue #3325698: No variable prices in rescue missions
Made all prices in dynamic missions configurable, and applied
the absolute price limit before difficulty multiplier.
Mods should simply take the difficulty multiplier into account
when setting the limit.

2012-01-01 22:20:12 Tree
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