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Commit Date  
[r13286] by klaussfreire

Fix build issue with vegaserver and recent commit: split flykeyboard in
generic, server and client parts, so that the autopilot (which is part
of the server) can call it in a server context (no keyboard input)

2012-01-02 19:56:27 Tree
[r13285] by klaussfreire

Issue #3325181: autodocker makes ship crash if it aborts mid-docking.
Fix: make it set full stop when aborting

2012-01-01 23:38:45 Tree
[r13284] by klaussfreire

Issue #3325698: No variable prices in rescue missions
Made all prices in dynamic missions configurable, and applied
the absolute price limit before difficulty multiplier.
Mods should simply take the difficulty multiplier into account
when setting the limit.

2012-01-01 22:20:12 Tree
[r13283] by klaussfreire

Rescue: configurable enemy spawning distance

2012-01-01 22:17:31 Tree
[r13282] by klaussfreire

Fix normals in Mk32 battleship

2011-12-31 19:11:21 Tree
[r13281] by klaussfreire

Issue #3462191: missing ifdefs make AL not entirely optional, when it
should.

2011-12-30 17:50:46 Tree
[r13280] by pheonixstorm

Updating branch to latest trunk. Try #2 - computer crash during first attempt

2011-12-30 00:29:06 Tree
[r13279] by pheonixstorm

Updating binaries and VC9 files to latest svn

2011-12-30 00:10:03 Tree
[r13278] by klaussfreire

Issue #3325182: fighters being spawned as bases when dynamic_battle
chose a flightgroup for newly produced fighters. Had to exclude
the base flight group.

2011-12-29 07:16:28 Tree
[r13277] by klaussfreire

Trivial performance tweaks:
- range -> xrange (is a no-brainer)
- debug with lazy-applied format strings (ie: debug("doing %s",
something)), is quite fast when debug logging is disabled.

2011-12-29 07:14:23 Tree
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