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Commit Date  
[r13282] by klaussfreire

Fix normals in Mk32 battleship

2011-12-31 19:11:21 Tree
[r13281] by klaussfreire

Issue #3462191: missing ifdefs make AL not entirely optional, when it
should.

2011-12-30 17:50:46 Tree
[r13280] by pheonixstorm

Updating branch to latest trunk. Try #2 - computer crash during first attempt

2011-12-30 00:29:06 Tree
[r13279] by pheonixstorm

Updating binaries and VC9 files to latest svn

2011-12-30 00:10:03 Tree
[r13278] by klaussfreire

Issue #3325182: fighters being spawned as bases when dynamic_battle
chose a flightgroup for newly produced fighters. Had to exclude
the base flight group.

2011-12-29 07:16:28 Tree
[r13277] by klaussfreire

Trivial performance tweaks:
- range -> xrange (is a no-brainer)
- debug with lazy-applied format strings (ie: debug("doing %s",
something)), is quite fast when debug logging is disabled.

2011-12-29 07:14:23 Tree
[r13276] by klaussfreire

Make it easy to turn on python debug logging

2011-12-29 07:12:19 Tree
[r13275] by klaussfreire

Issue #3429854: Fixed derivative normals (were inverted, and didn't have
the normalmap ingame)

2011-12-29 05:17:10 Tree
[r13274] by klaussfreire

Print GL stats after each rendered frame with --debug=3
Useful for graphics performance profiling.

2011-12-26 06:43:00 Tree
[r13273] by klaussfreire

Make mesh_tool perform the same vertex de-duplication than the engine.
This enables off-line optimization and saves some effort from the
runtime, not to mention smaller files.

2011-12-26 04:46:06 Tree
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