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Commit Date  
[r13136] by hellcatv

Added autodocking.cpp

2011-03-08 02:11:35 Tree
[r13135] by klaussfreire

* New shield/armor hit sounds
* Autodocker config for setup

vssetup needs to be rerun for changes to take effect

2011-03-08 00:21:08 Tree
[r13134] by klaussfreire

Fix a host of sound issues

Ongoing review at:
https://sourceforge.net/apps/codestriker/vegastrike/codestriker.pl?action=view&topic=6072783&mode=1

2011-03-08 00:18:51 Tree
[r13133] by klaussfreire

Cleanup of console output - tying yet more prints to the debug module

2011-03-08 00:12:37 Tree
[r13132] by klaussfreire

Optional intro & preintro - missing file from last commit

2011-03-08 00:11:19 Tree
[r13131] by klaussfreire

Optional intro and preintro.
* preintro: plays when the game starts
* intro: plays when you start a new campaign

Open review at:
https://sourceforge.net/apps/codestriker/vegastrike/codestriker.pl?action=view&topic=2103669&mode=1

2011-03-08 00:10:47 Tree
[r13130] by klaussfreire

Engine no longer aborts on missing video files, allowing base scripts to
include optional content.

Open review at:
https://sourceforge.net/apps/codestriker/vegastrike/codestriker.pl?action=view&topic=2103669&mode=1

2011-03-08 00:09:41 Tree
[r13129] by klaussfreire

Fix distance model rolloff, the code was based on a mistaken
understanding of the clamped inverse rolloff model

2011-03-08 00:06:58 Tree
[r13128] by www_2

vega account server md5 module is deprecated chance to hashlib same count for sha1

2011-03-07 20:08:04 Tree
[r13127] by klaussfreire

AD_HOC_SHININESS for default shader (aka crapgloss)

2011-03-06 19:21:23 Tree
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