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[r1399] by alexannika

first try at orders from script

2001-12-27 Alexander Rawass <alexannika@...>

* interpreter:
- added script_call_order.cpp

2001-12-28 04:25:22 Tree
[r1398] by alexannika

classes,new ai scripting

2001-12-26 Alexander Rawass <alexannika@...>

* interpreter:
- added sort-of classes/instances of modules
* AI scripting:
- first test ai is running (doing nothing)
- added modules/ai_test.c , mission/testd/testd_aitest1.mission

2001-12-27 02:27:57 Tree
[r1397] by alexannika

fixed memory leaks/varInst, prepared for new AI scripting

2001-12-24 Alexander Rawass <alexannika@...>

* interpreter:
- fixed memory leaks for varInsts
* AI scripting:
- added src/cmd/ai/missionscript.{cpp,h}
- modified src/cmd/ai/Makefile.am
* new AI scripting is used if ainame begins with _ (not working yet)

2001-12-25 01:57:08 Tree
[r1396] by hellcatv

meaninglyess state something or other

2001-12-24 09:11:23 Tree
[r1395] by hellcatv

fixed up env mapping on planetary rings...thought it looked kind cool...but for some reason now with multitex it ges clobberded

2001-12-24 09:09:58 Tree
[r1394] by alexannika

interpreter: fixing memory leaks

2001-12-22 Alexander Rawass <alexannika@...>

* interpreter:
- I'm starting to free memory/varInsts

2001-12-23 03:55:15 Tree
[r1393] by alexannika

elite-style radar, target lines

2001-12-22 Alexander Rawass <alexannika@...>

* modified Cockpit:
- Elite-Style radar
- config var graphics/hud/radarType, can be WC or Elite
- several 'lines' that get drawn, several config vars

2001-12-23 01:12:16 Tree
[r1392] by hellcatv

made nebulas work so that if you're in the same nebula with someone else you and he get fogged
in all other cases the walls of the nebula *should* fog enough... of course that is if that's the way designed
some inaccuracies will remain...think of volumetric fog evenutally

2001-12-22 06:15:50 Tree
[r1391] by alexannika

modified cockpit (target boxes,itts)

2001-12-21 Alexander Rawass <alexannika@...>

* modified Cockpit:
- to draw a box around all units
config var drawAllTargetBoxes controls that behaviour
- to always draw the ITTS (var drawAlwaysITTS)
- to use more colors on the radar/the target boxes

2001-12-22 04:21:07 Tree
[r1390] by alexannika

python fixes,messages are now displayed in vdu

2001-12-21 Alexander Rawass <alexannika@...>

* modified configure.in
- added python1.5 to search for python libs
- fixed setting of have_boost_lib
* modified gfx/vdu.{h,cpp} cockpit_xml.cpp
- messages are now displayed in the right VDU
- the target-vdu now displays also the FgID

2001-12-21 23:47:08 Tree
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