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Commit Date  
[r1379] by ace123

added nebular components :-)

2001-12-18 06:17:53 Tree
[r1378] by hellcatv

silly mods

2001-12-17 10:12:28 Tree
[r1377] by hellcatv

Patrick wrote a class that can hold the differnet types of fogs

2001-12-17 06:35:47 Tree
[r1376] by alexannika

director, saving of variables

2001-12-16 Alexander Rawass <alexannika@...>

* added src/cmd/script/director.cpp
* at end-of-game, the variables are serialized to disk
* add _string.equal, _std.equal

2001-12-17 04:20:48 Tree
[r1375] by ace123

Fixed a bunch of uints and c_alike problems (mostly to do with not using std::string and using string instead

2001-12-17 01:16:25 Tree
[r1374] by hellcatv

modified these files

2001-12-16 20:48:02 Tree
[r1373] by hellcatv

fixed the rvdu

2001-12-16 20:31:34 Tree
[r1372] by alexannika

messagecenter

2001-12-16 Alexander Rawass <alexannika@...>

* added src/cmd/script/msgcenter.{cpp,h}
* modified src/cmd/script/Makefile.am
* added callbacks _io.message, _io.printMsgList

2001-12-16 17:52:22 Tree
[r1371] by hellcatv

ok made the hack a little less odd now...but it's still bad...
now at least phsyics and collisions are done the same for the poor buildings

2001-12-16 06:48:12 Tree
[r1370] by alexannika

earth patrol

2001-12-16 06:33:56 Tree
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