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Commit Date  
[r13729] by klaussfreire

Fix member access through pointer (GCC7 fix)

2017-06-21 16:42:42 Tree
[r13728] by klaussfreire

Remove useless import

2016-08-15 15:33:21 Tree
[r13727] by klaussfreire

Fix rlaan-cockpit normals, add indirect glow

2016-08-15 15:01:02 Tree
[r13726] by klaussfreire

Fix light_cockpit normals, improve indirect glow

2016-08-15 15:00:08 Tree
[r13725] by klaussfreire

Rework objconv to rely less on runningbytenum, which is error prone:
measure section sizes instead with ftell. Fix signed-unsigned mismatch
that was causing corruption.

2016-08-15 14:59:20 Tree
[r13724] by klaussfreire

Mesher: warn when a material is missing from the .mtl file

2016-08-15 14:57:11 Tree
[r13723] by klaussfreire

Fix 3D cockpit rendering:
- Z-buffer range was off such that the whole cockpit was clipped
- Lighting was wrong, since the camera was centered but ligths weren't
adjusted for it
- Disabling Z culling hasn't been working since shader techniques were
introduced, that force their own culling modes, so remove the option
- Transform matrix was flipping the X axis and thus flipping face
normals, fix it to be consistent with GFXLookAt

2016-08-15 14:54:57 Tree
[r13722] by klaussfreire

Avoid redundant Z-clear when some stages are empty, honor nocamerasetup flag

2016-08-15 14:52:15 Tree
[r13721] by klaussfreire

Harden BFXM loading against corrupted meshes

2016-08-15 14:50:21 Tree
[r13720] by klaussfreire

Remove redundant VS_PI declaration from unit_xml

2016-07-08 18:56:02 Tree
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