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Commit Date  
[r1368] by hellcatv

oh god...this was a big hack to even make buildings work :-(

2001-12-16 03:36:42 Tree
[r1367] by alexannika

scripts can launch ships

2001-12-15 Alexander Rawass <alexannika@...>

* added _std.isNull function to test for null objects
* added callback 'launch' to launch new ships from script

2001-12-15 19:16:16 Tree
[r1366] by hellcatv

hahaha

2001-12-15 08:06:29 Tree
[r1365] by alexannika

forgot c_alike.h

2001-12-15 05:08:18 Tree
[r1364] by alexannika

inverse joystick axis

2001-12-14 Alexander Rawass <alexannika@...>

* a joystick axis can now have an 'inverse' attribute
* more fixes for parseCalike problem

2001-12-15 04:08:19 Tree
[r1363] by alexannika

fix for parseCalike

2001-12-13 Alexander Rawass <alexannika@...>

* fix for Patrick's parseCalike problem?

2001-12-14 02:16:08 Tree
[r1362] by alexannika

strings for the interpreter

2001-12-13 Alexander Rawass <alexannika@...>

* added strings to c_alike.yacc
* added string callbacks src/cmd/script/script_call_string.cpp
* made Unit remember the Flightgroup & nr
* testd_unit1.mission now prints out also the fg id

2001-12-14 02:04:36 Tree
[r1361] by hellcatv

added this to cvs...good call Jason

2001-12-13 08:39:02 Tree
[r1360] by hellcatv

made terrain a bit easier to fly around
should try not to hard code this stuff

2001-12-13 06:59:17 Tree
[r1359] by alexannika

first call_unit

2001-12-12 Alexander Rawass <alexannika@...>

* added file src/cmd/script/script_call_unit.cpp

2001-12-13 04:07:47 Tree
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