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Commit Date  
[r13656] by www_2

delete test file

2013-09-04 12:13:26 Tree
[r13655] by www_2

test upload

2013-09-04 12:11:57 Tree
[r13654] by klaussfreire

Fix highend technique to map to a really fixed function technique when
the setting is "no shaders". Also fix fallback pointer of 4_ps2.0/default

2013-08-04 04:05:06 Tree
[r13653] by klaussfreire

Patch #61 by Turbo Beholder: Improve ASAP to:
1 - Not start SPEC too early, dropping shiels when the warp field isn't
strong enough to warrant the risk
2 - Slow down earlier when approaching the target, to avoid missint it
altogether

2013-07-28 16:26:18 Tree
[r13652] by klaussfreire

Patch #64 by Turto Beholder: fix weapon info report to show all relevant
stats, fixes bug #660

2013-07-28 04:40:15 Tree
[r13651] by klaussfreire

Patch #62 by Turbo Beholder, fixes bug #638, torpedoes when spent cannot
be reloaded.

2013-07-27 23:34:47 Tree
[r13650] by klaussfreire

Patch #63 by Turbo Beholder: fix warp rampup/down counter reset when
turning on/off mid-warp

2013-07-27 19:59:38 Tree
[r13649] by klaussfreire

Patch #57 by Vincent Legoll: show mass effect of cargo relative to base
mass, as in the HUD

2013-07-27 19:53:58 Tree
[r13648] by klaussfreire

Patch #59 by Vincent Legoll: Fix clearance typo (forgot to commit)

2013-07-27 19:02:11 Tree
[r13647] by klaussfreire

Patch #59 by Vincent Legoll: use del for dicts, not erase. Also check
key existence first, to not fail on deregistration of unregistered
objects.

2013-07-27 18:24:23 Tree
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