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Commit Date  
[r1363] by alexannika

fix for parseCalike

2001-12-13 Alexander Rawass <alexannika@...>

* fix for Patrick's parseCalike problem?

2001-12-14 02:16:08 Tree
[r1362] by alexannika

strings for the interpreter

2001-12-13 Alexander Rawass <alexannika@...>

* added strings to c_alike.yacc
* added string callbacks src/cmd/script/script_call_string.cpp
* made Unit remember the Flightgroup & nr
* testd_unit1.mission now prints out also the fg id

2001-12-14 02:04:36 Tree
[r1361] by hellcatv

added this to cvs...good call Jason

2001-12-13 08:39:02 Tree
[r1360] by hellcatv

made terrain a bit easier to fly around
should try not to hard code this stuff

2001-12-13 06:59:17 Tree
[r1359] by alexannika

first call_unit

2001-12-12 Alexander Rawass <alexannika@...>

* added file src/cmd/script/script_call_unit.cpp

2001-12-13 04:07:47 Tree
[r1358] by hellcatv

terrain finally WORKS with nonlinear transform!!!!!!!!!!!

2001-12-13 02:50:59 Tree
[r1357] by alexannika

improved olist code

2001-12-12 Alexander Rawass <alexannika@...>

* added file src/cmd/script/script_call_olist.cpp
* improved olist code
* added variable 'startgame' to section 'interpreter' in
vegastrike.config

2001-12-13 02:01:17 Tree
[r1356] by alexannika

interpreter runs in gameloop

2001-12-11 Alexander Rawass <alexannika@...>

* interpreter runs now while the game goes on
* added callback 'getGameTime'

2001-12-12 02:40:51 Tree
[r1355] by alexannika

sitting duck ai

2001-12-11 21:59:09 Tree
[r1354] by alexannika

interpreter uses c_alike

2001-12-11 Alexander Rawass <alexannika@...>

* interpreter can use c_alike module files

2001-12-11 21:45:52 Tree
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