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Commit Date  
[r13610] by klaussfreire

Add more py2 compatibility imports, not sure they're *required*, but
they're correct.

2013-03-29 22:33:08 Tree
[r13609] by klaussfreire

Merge the rest of py3 branch. Also make it compatible with py2, for the
lulz (and because it might suit mods)

2013-03-29 22:27:06 Tree
[r13608] by klaussfreire

Un-revert r13505 & r13507, prior to merging py3 python changes

2013-03-29 22:02:28 Tree
[r13607] by klaussfreire

Forgot to commit these images

2013-03-29 21:59:43 Tree
[r13606] by klaussfreire

Rename int32bit and char8bit to uint32bit and uchar32bit, to reflect
their unsignedness

2013-03-29 04:46:42 Tree
[r13605] by cellsafemode

only include ftree parallel loops option if we want > 1 ... not sure if gcc checks for 1 to not include unecessary gomp in such a situation, so include it conditionally. Makes sense

2013-03-29 02:24:21 Tree
[r13604] by cellsafemode

optimizing collection class.

2013-03-29 01:59:21 Tree
[r13603] by klaussfreire

Merge py3 engine stuff into trunk

2013-03-28 22:42:26 Tree
[r13602] by cellsafemode

fix joystick bug

2013-03-28 22:35:53 Tree
[r13601] by klaussfreire

Significant GameUnit::Draw optimizations:
- LOD and cull mounts and halos separately (doesn't render them for distant objects)
- Do not abuse of WarpMatrix, memoize result

2013-03-26 05:41:41 Tree
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