| Commit | Date | |
|---|---|---|
|
[r13577]
by
klaussfreire
Tools compatible with both 2.7 and 3.x python, merge from py3 with some edits |
2013-03-17 18:34:38 | Tree |
|
[r13576]
by
cellsafemode
Tweak settings to reflect computers built in the last decade ...and actually have a chance at running game |
2013-03-17 15:08:20 | Tree |
|
[r13575]
by
cellsafemode
The additional versions are already searched for in current versions of cmake, the code block that was removed had to do with multi-arch setups where distros move pyconfig to an arch specific directory and have the rest of python in a common directory. this has only started to be done with 3.3. cmake hasn't yet been updated to include both dirs in it's python module yet. hardcoding these should be pretty safe whether they exist or not in the conditional. better fix would be to actually check and make sure they match the version of python found in case there are many |
2013-03-17 10:36:06 | Tree |
| 2013-03-17 10:15:21 | Tree | |
|
[r13573]
by
klaussfreire
A more proper fix to the python3 version suffix issue: tell CMake which suffixes to check. |
2013-03-13 07:15:07 | Tree |
|
[r13572]
by
klaussfreire
Python 3.0 and 3.1 compatibility: PyEval_EvalCode received PyCodeObject |
2013-03-13 04:19:33 | Tree |
| 2013-03-13 04:18:36 | Tree | |
| 2013-03-11 23:32:28 | Tree | |
|
[r13569]
by
cellsafemode
minor optimizations to sdds ...not that anyone with a video card that would use sdds could run the game |
2013-03-11 23:31:37 | Tree |
|
[r13568]
by
cellsafemode
Some minor hopeful fixes to some collision related code that hopefully helps make collisions with objects less buggy. Also attempted to fix what looked like a bug in the polygon code reading in quad polygons (which we don't do anyway) where the triangle reading code executed after numtri's was reached in the second iteration of the outermost loop. |
2013-03-10 20:55:35 | Tree |