| Commit | Date | |
|---|---|---|
| 2013-03-11 23:32:28 | Tree | |
|
[r13569]
by
cellsafemode
minor optimizations to sdds ...not that anyone with a video card that would use sdds could run the game |
2013-03-11 23:31:37 | Tree |
|
[r13568]
by
cellsafemode
Some minor hopeful fixes to some collision related code that hopefully helps make collisions with objects less buggy. Also attempted to fix what looked like a bug in the polygon code reading in quad polygons (which we don't do anyway) where the triangle reading code executed after numtri's was reached in the second iteration of the outermost loop. |
2013-03-10 20:55:35 | Tree |
| 2013-03-10 14:23:55 | Tree | |
| 2013-03-09 20:46:30 | Tree | |
|
[r13565]
by
cellsafemode
Minor cleanup in options class and apparently we were overriding cpu opts with a standard -O2 release flag, this disabled the -O option set in cpu_opts (disabled vectorization which is turned on by -O3 by default in current gen gcc) |
2013-03-09 20:41:57 | Tree |
| 2013-03-09 20:05:41 | Tree | |
| 2013-03-09 14:43:06 | Tree | |
| 2013-03-08 05:49:02 | Tree | |
| 2013-03-08 02:50:14 | Tree |