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Commit Date  
[r13503] by klaussfreire

Fix particle system segfault

2013-02-20 23:28:26 Tree
[r13502] by klaussfreire

Some shader fixes:
- some shaders weren't respecting the envColor parameter
- some sheders applied environment lighting tice

2013-02-18 03:13:04 Tree
[r13501] by klaussfreire

Fix some techniques that were missing envColor

2013-02-18 03:11:22 Tree
[r13500] by klaussfreire

Patch from openSuse (pgajdos): libpng16 no longer includes string.h, so
we must. Extended to other files where similar situations were
happening.

2013-02-15 12:54:35 Tree
[r13499] by klaussfreire

Fix the previous fix

2013-02-01 00:43:31 Tree
[r13498] by klaussfreire

Fix building without AL

2013-01-31 22:54:57 Tree
[r13497] by klaussfreire

Improve sparkle spawning directions making them less randomized to
achieve a more leak-like appearance. Must use this technique to do hit
debris and blowing-ship-chunk smoke trails too

2013-01-28 05:36:34 Tree
[r13496] by klaussfreire

Patch #3597608 by log0: attitude thrusters for the Llama

2013-01-28 02:30:38 Tree
[r13495] by klaussfreire

Make engine exhaust (halos) fade in to improve thruster visuals and
remove thruster flicker when active at low levels

2013-01-28 02:06:26 Tree
[r13494] by klaussfreire

Patch by Rune Morling: print debug info when loading files, to spot
file-loading related problems better on the log files.

2013-01-24 00:36:42 Tree
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