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Commit Date  
[r12278] by pyramid3d

Consolidation of splash screens into 2 directories
- one is for immediate startup (load_splash)
- load_screen is for game loading
Also renamed images to new extension schema

2008-05-14 21:49:28 Tree
[r12277] by safemode

Sync to safemode branch -r12276, Fix referenced files in data so that they use relative paths from data dirs, minor fix to opcode so that Stdafx.h can be precompiled when/if that feature ever matures

2008-05-14 03:09:33 Tree
[r12276] by safemode

Merging in svn head -r12275

2008-05-14 03:02:32 Tree
[r12275] by safemode

Make Stdafx.h precompile-able ....just because it can, activateable when such proper changes are committed to automake

2008-05-14 02:59:02 Tree
[r12274] by safemode

Make referenced files traverse root paths like normal files do

2008-05-14 01:11:57 Tree
[r12273] by ace123

Fixed some shader errors, and made specmap a vec4 everywhere instead of casting it to a float and back.

2008-05-14 00:18:37 Tree
[r12272] by klaussfreire

Oops - those files weren't supposed to be there.

2008-05-12 03:45:12 Tree
[r12271] by klaussfreire

Quite some audio work ;D
Hope to get it fully working soon.
Only remaining tasks:
- Implement the simple SceneManager thread
- Implement the OpenALRenderer
- Implement the OpenALStreamer thread

2008-05-12 03:44:18 Tree
[r12270] by klaussfreire

Moving audio work to its own branch

2008-05-12 03:29:46 Tree
[r12269] by pyramid3d

new unit shaders (by chuck_starchaser); there will be a lot units, and systems to be reworked.

2008-05-11 21:45:52 Tree
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