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Commit Date  
[r12985] by klaussfreire

Reverting planetary flight-related commits that were troublesome:
* Stuff in mesh_xml: it hurt tangentspace computation by changing the
defaults of some normal/tangent-related flags
* Stuff in sphere_generic: created irregular and randomly perturbed
spheres that hurt both tangengspace computations and created seams,
plus who knows what else. The code wasn't production-ready by any
measure.

2010-12-20 00:56:18 Tree
[r12984] by pheonixstorm

Forgot to update the win32 binaries with last build at merge. Includes changes to all resource (rc) files to show build number and version numbers for Mesher, Vegaserver, Vegastrike, and Setup. Currnet version is 0.55.1.16

2010-12-18 00:14:53 Tree
[r12983] by klaussfreire

Fix typo (GetPoyType -> GetPolyType)

2010-12-15 21:06:12 Tree
[r12982] by pheonixstorm

Updating VC7/8 readmes to reflect that both compilers no longer supported or maintained. Now using vega-vc for current line (VC9) and higher.

2010-12-15 09:28:34 Tree
[r12981] by pheonixstorm

Adding new Visual C++ projects directory. This directory will contain all new projects/solutions naming each by VC version in the appropriate folders. This should keep everything in one place and not scattered about multiple directories.

2010-12-15 09:25:38 Tree
[r12980] by pheonixstorm

Added data modifications for new radar code
Improved factions.xml
Improved on AIs xml code

2010-12-15 09:08:37 Tree
[r12979] by pheonixstorm

Updated binaries and libraries. Removed obsolete or unused dll files. Will have VS with and w/o ffmpeg and related dlls post by end of the week/next week. Current exe does NOT have ffmpeg support turned on.

2010-12-15 09:05:47 Tree
[r12978] by pheonixstorm

Merging pheonixstorm branch with trunk. Includes new radar code, new mesh animation code, and various tweaks and fixes.

2010-12-15 08:53:40 Tree
[r12977] by pheonixstorm

Changes version and build numbers in VS resource file in preparation for merge.

2010-12-15 07:52:54 Tree
[r12976] by pheonixstorm

Changed a few optimization settings to try and squeeze some additional speed out of binaries.

2010-12-15 07:51:21 Tree
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