| Commit | Date | |
|---|---|---|
|
[r12814]
by
klaussfreire
Merging audio branch into trunk Included (what the audio branch had): |
2010-08-01 04:17:41 | Tree |
| 2010-07-31 01:36:52 | Tree | |
|
[r12812]
by
klaussfreire
Streaming sound halting problem SOLVED. Too bad it's not THE halting problem ;-) Basically, since the OpenAL's renderer confuses a buffer underrun with an end-of-stream condition, Only change to the scene manager: it performs an idle update of the renderable prior to deactivating |
2010-07-30 02:53:27 | Tree |
| 2010-07-30 02:48:27 | Tree | |
|
[r12810]
by
klaussfreire
After playing around with widescreen, bases don't really look all that right with the vertical bars that keep their art's aspect ratio. Plus, if they fill the screen, movies look wonderful. Just wonderful. |
2010-07-28 04:25:24 | Tree |
|
[r12809]
by
klaussfreire
GUIInit now can be invoked without screen dimensions. |
2010-07-28 04:21:31 | Tree |
| 2010-07-28 03:27:58 | Tree | |
|
[r12807]
by
klaussfreire
Another typo fixed in units.csv: fighter_barracks__rlaan.bfxm -> rlaan_fighter_barracks.bfxm |
2010-07-27 04:50:11 | Tree |
|
[r12806]
by
klaussfreire
Mostly fixed soundless video playback: |
2010-07-27 02:34:35 | Tree |
| 2010-07-27 02:30:26 | Tree |