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Commit Date  
[r12783] by hellcatv

Revert 12577 which causes entire collision system to break. I favor warnings + working code to broken code. This patch should remove both

2010-05-20 18:54:12 Tree
[r12782] by klaussfreire

Ticket #51: render radar contacts sorted by iff color, so hostiles appear on top.

2010-05-19 05:36:57 Tree
[r12781] by klaussfreire

Ticket #48 fixed: GL_TEXTURE_CUBE_MAP_EXT and friends undefined on MACs.

2010-05-19 04:19:46 Tree
[r12780] by klaussfreire

Sample code for setting up intro movies in the main menu.
Commented out since we don't have intro movies yet.

It can also serve as template for landing/launching cutscenes.

2010-05-18 02:50:35 Tree
[r12779] by klaussfreire

GUI.py abstraction of movie support, providing an easier to use interface.

Basically, a MovieRoom provides a full-screen movie player with end-of-stream callbacks where you can do... stuff.

2010-05-18 02:36:32 Tree
[r12778] by klaussfreire

Rebranching audio branch data

2010-05-18 02:22:27 Tree
[r12777] by klaussfreire

Rebranching audio branch data

2010-05-18 02:21:43 Tree
[r12776] by klaussfreire

Refactor of movie API: having a nextroom transition isn't quite enough, a python callback is way more flexible.

2010-05-17 04:28:23 Tree
[r12775] by klaussfreire

Some bugfixes found during testingy

2010-05-14 03:48:39 Tree
[r12774] by klaussfreire

A fix to the BaseVSMovie, which created a misinitialized sprite (thanks
to a bug in one of VSSprite's constructors)

2010-05-13 03:30:53 Tree
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