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Commit Date  
[r12669] by klaussfreire

No need to disable linear filtering on non-MIPped textures. Only clamp mip level.

2010-02-28 21:30:16 Tree
[r12668] by klaussfreire

Added logging output for successful technique compilation.
Helps to know what techniques are being used.

2010-02-28 18:36:14 Tree
[r12667] by klaussfreire

Use dynamic libboost_python when --with-boost=system.
My distro (and many others it seems from the reported troubles in the forum) don't ship with a libboost_python-st (static version).
I checked the repository and it's not even there.

Please, everybody that used --with-boost=system re-check your build to see if it works for you.
If not, we may need to add a --with-boost=system-static.

2010-02-28 18:16:21 Tree
[r12666] by klaussfreire

Add 2.6 to the list of supported versions
(yes, it works)

2010-02-28 18:00:04 Tree
[r12665] by dan_w

Changing the default optimization level from 3 back to 2, as -O3 makes vegaserver segfault.

2010-02-28 08:03:34 Tree
[r12664] by hellcatv

fixed problems with stale picked lights surviving both jumping (causing memory corruption) and light deletion (causing _llights to be 'owned' by more than one entity

2010-02-28 07:28:31 Tree
[r12663] by dan_w

Added #define NOMINMAX before all "#include <windows.h>" lines, to prevent VCC producing min() and max() macros.

2010-02-28 03:02:22 Tree
[r12662] by dan_w

Got rid of all occurrences (or at least those grep was able to find) of "using namespace std", and replaced them with target specific directives, such as using std::vector; using std::string; using std::endl... A mystery remains with navcomputer.cpp, which works without using namespace std, even though it shouldn't. It's probably getting it from a header file; but I don't know which.

2010-02-27 20:32:02 Tree
[r12661] by dan_w

Sorry, I had a bug in the ambientmapped_simple.fp shader. Fixed. Plus, I finished fixing the low end -simple techniques' vertex shaders. Yellow and white ships and flickery planets should be fixed for good now.

2010-02-27 16:29:03 Tree
[r12660] by dan_w

Fixed problem of yellow ships and flickering planets, at least for a high shader (nicest) user setting; probably not yet for default setting. Also fixed mistakes I introduced for lights 2 through 7 (per-vertex lights) in highend.vp and default.vp.

2010-02-27 15:38:56 Tree
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