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[r12663] by dan_w

Added #define NOMINMAX before all "#include <windows.h>" lines, to prevent VCC producing min() and max() macros.

2010-02-28 03:02:22 Tree
[r12662] by dan_w

Got rid of all occurrences (or at least those grep was able to find) of "using namespace std", and replaced them with target specific directives, such as using std::vector; using std::string; using std::endl... A mystery remains with navcomputer.cpp, which works without using namespace std, even though it shouldn't. It's probably getting it from a header file; but I don't know which.

2010-02-27 20:32:02 Tree
[r12661] by dan_w

Sorry, I had a bug in the ambientmapped_simple.fp shader. Fixed. Plus, I finished fixing the low end -simple techniques' vertex shaders. Yellow and white ships and flickery planets should be fixed for good now.

2010-02-27 16:29:03 Tree
[r12660] by dan_w

Fixed problem of yellow ships and flickering planets, at least for a high shader (nicest) user setting; probably not yet for default setting. Also fixed mistakes I introduced for lights 2 through 7 (per-vertex lights) in highend.vp and default.vp.

2010-02-27 15:38:56 Tree
[r12659] by safemode

merging safemode branch -r12658, return unit.h/.cpp changes back to pre-merge state.

2010-02-27 12:43:34 Tree
[r12658] by safemode

fix unit changes chuck made. Apparently the vegaserver defines were root of the problem that led to the changes being reversed

2010-02-27 12:41:10 Tree
[r12657] by safemode

merge safemode branch -r12656, merge mucking fixed. vegaserver compiles again. also, not sure how the mesher cmake setup got lost but it's back

2010-02-27 12:16:53 Tree
[r12656] by safemode

fix merge muckup of images_server

2010-02-27 12:11:19 Tree
[r12655] by safemode

Merging safemode branch -r12653, some minor parts of 12654 were stepped on but the overall effect is the same, builds and runs with both cmake and automake

2010-02-27 11:38:26 Tree
[r12654] by dan_w

Removed forgotten obsolete #if(n)def VEGASERVER_COMPILING crap.

2010-02-27 11:16:34 Tree
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