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Commit Date  
[r12655] by safemode

Merging safemode branch -r12653, some minor parts of 12654 were stepped on but the overall effect is the same, builds and runs with both cmake and automake

2010-02-27 11:38:26 Tree
[r12654] by dan_w

Removed forgotten obsolete #if(n)def VEGASERVER_COMPILING crap.

2010-02-27 11:16:34 Tree
[r12653] by safemode

incorporate -r12652 changes prior to merging back to trunk so they're not lost

2010-02-27 10:39:47 Tree
[r12652] by hellcatv

fixing compile errors

2010-02-27 10:10:46 Tree
[r12651] by safemode

autoconf/automake fixes for system boost and related changes from removing vegaserver_compiling definition

2010-02-27 09:58:32 Tree
[r12650] by safemode

Remove VEGASERVER_COMPILING, fix cmake building, tiny other fixes

2010-02-27 09:16:18 Tree
[r12649] by safemode

re-merge -r12613, also seemed to fix a default outside of switch error that appeared to come from trunk

2010-02-27 05:40:30 Tree
[r12648] by safemode

sync with trunk -r12647, -r12613 was never synced back to trunk, so this isn't a 1:1 mirror, some branch changes were reversed for now

2010-02-27 04:14:51 Tree
[r12647] by dan_w

Changed the default optimization level in configure.ac from 2 to 3, as -O3 runs A LOT faster (even game loading time is noticeably shorter).
Removed an obsolete comment from from Makefile.am; nothing important there.

2010-02-26 21:16:57 Tree
[r12646] by dan_w

Fixed gfx/technique.cpp, which had somehow become corrupted by the merge back to trunk from the reformat branch. One function ended up inside another, and a third was missing outright. Now it compiles, links and runs (with --enable-cubemap, that is; there's a problem withouth cubemaps).

2010-02-26 19:01:39 Tree
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