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Commit Date  
[r1251] by hellcatv

tried to fix collision detection in a major way

2001-12-01 04:40:28 Tree
[r1250] by hellcatv

now near terrains get updated at similar times by doing ones towards odd marks first, etc

2001-12-01 04:00:22 Tree
[r1249] by hellcatv

modified things to be statically culled

2001-12-01 00:43:53 Tree
[r1248] by hellcatv

removed some useless checks

2001-12-01 00:36:40 Tree
[r1247] by hellcatv

addedf blank256

2001-12-01 00:35:14 Tree
[r1246] by hellcatv

made terrain wrapping more of a reality...now datasets can link up as long as they have common borders :-)

2001-12-01 00:18:12 Tree
[r1245] by hellcatv

Divided the grand canyon into 4 segments

2001-12-01 00:17:50 Tree
[r1244] by hellcatv

added corner normal and texture data

2001-11-30 20:29:05 Tree
[r1243] by stefanst

*** empty log message ***

2001-11-30 14:21:19 Tree
[r1242] by stefanst

README file for SGI version of Vegastrike

2001-11-30 14:19:50 Tree
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