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Commit Date  
[r10283] by jacks

extra debug info

2006-07-03 19:28:16 Tree
[r10282] by hellcatv

differentiate min pollers and max pollers

2006-07-03 06:00:58 Tree
[r10281] by jacks

performance testing missions

2006-07-03 01:16:39 Tree
[r10280] by jacks

armament tweaking - will probably have to change again, but makes testing more useful at the moment (helps to test combat if the military vessels actually have guns....)

2006-07-02 22:12:09 Tree
[r10279] by jacks

weapon for Taizong

2006-07-02 21:31:21 Tree
[r10278] by jacks

pruning weapons from .blanks

2006-07-02 20:57:13 Tree
[r10277] by jacks

futzing about...

2006-07-02 18:54:45 Tree
[r10276] by jacks

unknown beam back to extreme damage/range

2006-07-02 17:00:12 Tree
[r10275] by hellcatv

fire, missile and good ole aggressive for nav selection and better target null backoff

2006-07-02 11:48:22 Tree
[r10274] by jacks

almost there... I think I want to make it so that if you have a target you don't affect people who do not yet have targets (except maybe a global cap)

2006-07-02 07:02:58 Tree
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