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Commit Date  
[r10080] by jacks

normalized other unit's SIM_ATOM in applied forces during collision to match its multiplier instead of current object's multiplier

2006-01-16 08:30:49 Tree
[r10079] by jacks

decreased elasticity of collisions

2006-01-16 08:29:17 Tree
[r10078] by dandandaman

All pilotable ships maneuvourability balanced, cargo space balanced, and preliminary upgrade space balanced.

2006-01-14 05:02:53 Tree
[r10077] by hellcatv

build9it

2006-01-13 10:36:40 Tree
[r10076] by klaussfreire

Maybe this fixes background loading...

2006-01-12 13:09:28 Tree
[r10075] by klaussfreire

Fixed CopyTextureLoader's default constructor.

2006-01-12 12:32:47 Tree
[r10074] by klaussfreire

Fixed texture paths... this is one case where mesher's automated output has to be manually edited.

2006-01-12 11:33:27 Tree
[r10073] by klaussfreire

Modified version of Ogre's Example Framework.

2006-01-12 10:58:56 Tree
[r10072] by klaussfreire

Started ToDo list... just to document a strange workaround for now.

2006-01-11 11:22:15 Tree
[r10071] by klaussfreire

Cg shaders (that work both in OGL and DX9).

2006-01-11 11:13:22 Tree
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