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Commit Date  
[r10075] by klaussfreire

Fixed CopyTextureLoader's default constructor.

2006-01-12 12:32:47 Tree
[r10074] by klaussfreire

Fixed texture paths... this is one case where mesher's automated output has to be manually edited.

2006-01-12 11:33:27 Tree
[r10073] by klaussfreire

Modified version of Ogre's Example Framework.

2006-01-12 10:58:56 Tree
[r10072] by klaussfreire

Started ToDo list... just to document a strange workaround for now.

2006-01-11 11:22:15 Tree
[r10071] by klaussfreire

Cg shaders (that work both in OGL and DX9).

2006-01-11 11:13:22 Tree
[r10070] by klaussfreire

Fixed 'delete void*' thingy.
Odd that VC6 says nothing about it.

2006-01-11 10:56:21 Tree
[r10069] by hellcatv

fixed some linux portability errors

2006-01-10 19:35:47 Tree
[r10068] by klaussfreire

.materialInstance scripts kicked in.
Some new units, for fun.
TODO: commit new objconv/mesher, which creates .materialInstance scripts instead of .material scripts.

2006-01-10 18:37:57 Tree
[r10067] by klaussfreire

Quite a few bugfixes (most in planet placement and template instancing).
Now template instance is working, .materialInstance scripts are much more mantainable than .material scripts.
Added some useful features the SystemExplorer: 'u' adds a random unit, taken from units_*.csv (a valid one).
Disabled shadows (it was messy anyway).

2006-01-10 17:55:22 Tree
[r10066] by klaussfreire

Temporary system changes, just for testing purposes.
The few real changes that will be required for the new features should be applied to data4.x masters.

2006-01-10 17:28:09 Tree
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