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[r10746] by dandandaman

Updated with some more relevant instructions. Taken straight from newly created wiki page.

2006-10-07 13:23:17 Tree
[r10745] by dandandaman

Removed deprecated files.

2006-10-07 12:37:50 Tree
[r10744] by klaussfreire

A few optimizations for quick&dirty savegame loading - this allows fast summaries, so that clicking on a savegame doesn't take ages.
Two modes, of which the quickest is the default:
a) Slow but functional: faster than the previous (quite), as it does not load (but merely skip) unrequested mission data.
b) Ultra-quick: does not load anything else than the first line, making it a lightning-fast summary, but cannot be used to compute the campaign score (only drawback, actually) - this is the default.
Config variable available to choose among the two.

2006-10-07 03:48:05 Tree
[r10743] by klaussfreire

Group cell_has_recursive_data, for common field groups.
Should make spawning somewhat faster (in the absence of IO-intensive ops).

2006-10-07 03:44:33 Tree
[r10742] by klaussfreire

This should remove the nasty "wild wobble" bug during startup.

2006-10-07 03:41:58 Tree
[r10741] by dandandaman

Fixed missing texture tag, turret orientations, and engine size.

2006-10-06 13:25:33 Tree
[r10740] by hellcatv

Chris' greeat nearest hostile key effort. saves me the work that it would have required...

2006-10-06 10:33:45 Tree
[r10739] by dandandaman

Prelim ox model, untextured, for testing purposes.

2006-10-05 15:18:54 Tree
[r10738] by dandandaman

ox_new.blank added. Everything is almost in place, just need some stats tidied.

2006-10-05 15:06:33 Tree
[r10737] by danielrh

fixed windowed mode SDL mac prob

2006-10-01 20:24:54 Tree
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