music.cpp was revised to re-add a missing if/else block that worked under a quick test but did not work under linux and after further testing windows (tested under xp)
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this line: else if ( !AUDLoadSoundFile( songname, me->music_load_info, true ) ) though I do not see why it would have any way of crashing the game, its the only change to audio since august of 2010 that wasn't entirely commented out.
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stderr.txt and stdout.txt, zipped
I had the same problem - disable music and it shouldn't crash any more
music.cpp was revised to re-add a missing if/else block that worked under a quick test but did not work under linux and after further testing windows (tested under xp)
So this crash is what killed music in linux?
(I don't see how the missing play line would crash windows, but...)
this line: else if ( !AUDLoadSoundFile( songname, me->music_load_info, true ) ) though I do not see why it would have any way of crashing the game, its the only change to audio since august of 2010 that wasn't entirely commented out.
Actually its again crashing with a memoryerror in dj_lib.py and dj.py for some odd reason. Its music related but I don't know where.
Related to #3520004
Need to know if this is still occurring with latest svn?