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#555 Shaders: textureNDLod not available everywhere

SVN
closed-fixed
Klauss++
5
2011-02-06
2011-01-27
Klauss++
No

Texture2DLod and friends isn't available everywhere.

Add a "portable" version to the standard library header so, in GPUs that don't have them, either a gradient-base version is used (or perhaps biasing which is standard in GLSL).

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  • Klauss++

    Klauss++ - 2011-02-06
    • status: open --> closed-fixed
     

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