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#540 Radar improvement

SVN
closed-accepted
nobody
None
5
2010-12-23
2010-08-18
Anonymous
No

The current radar display has the disadvantage that you cannot see how far away objects are.

I have therefore made the attached patch which does as follows:

1. It defines two new configuration settings: radarCloseRange and radarMidRange.
2. Objects within the radarCloseRange are shown as big, objects between radarCloseRange and radarMidRange are medium, and objects outside radarMidRange are small.
3. The target blip (which has a cross) is also scaled according to distance.
4. Close objects are shown in front of distance object (and hostile are still shown over friendly objects if they are within the same range)

My experience with this patch is that it gives you a much better idea about where enemies are during combat.

Discussion

  • Nobody/Anonymous

     
  • Klauss++

    Klauss++ - 2010-08-18

    Nice patch, I'll test it a bit.

    I've noticed you unconditionally enable line smoothing - some drivers have issues with smoothing, so we have a config variable that tells us whether we can or cannot enable it.

    I'll adapt the patch to use it.

     
  • Turbo Beholder

    Turbo Beholder - 2010-08-20

    BTW. I'd like a possibility to have different radar styles (switchable or at once in VDU): Elite (cylinder) for close range and WC (sphere) for far.
    Elite is a bit broken, though. =(

     
  • Klauss++

    Klauss++ - 2010-12-23
    • status: open --> closed-accepted
     
  • Klauss++

    Klauss++ - 2010-12-23

    This patch has been committed at some point, but another (more complex and complete) patch superseded it.

    It might need some tweakage, but for the time being I'm closing this issue.

     

Anonymous
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