I have revised the requirements section as follows:
In order to compile Vega Strike there are a few things to check:
* Ensure you have installed XCode Tools from your OS installation disc.
o Various gcc versions included in XCode Tools releases may have bugs preventing the compilation of Vega Strike. Vega Strike is known to work, on OSX, with gcc version powerpc-apple-darwin8-gcc-4.0.0 (GCC) 4.0.0 20041026 and i686-apple-darwin9-gcc-4.0.1 (GCC) 4.0.1 (Apple Inc. build 5490) (Leopard)
* Using MacPorts, make sure you install the following libraries:
o libpng <-- libpng 3 is recommended.
o python <-- 2.2.1
o expat
o jpeg
o libvorbis
o libogg
* Download the SDL source tarball, version 1.2.10 or later, compile, and install.
* Download and install the OpenAL framework. Or the latest svn revsion if on intel svn co svn://connect.creativelabs.com/OpenAL/trunk/ OpenAL
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